
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
24
|
Posted - 2012.10.16 16:24:00 -
[1] - Quote
PVP is only a single aspect of this game which is touted as a "do what you want" sandbox yet those of us that enjoy other aspects of it are excluded from participating in tourneys.
I propose CCP would organize tourneys catering for the other professions as well. They could be on smaller scale and smaller prizes. The trials could be:
- Fastest attack on a 10/10 plex or incursion site
- Fastest delivery of courier packages, both regular and jump freighter
- Fastest salvage of a field of wrecks
- Fastest probing down of a group of anomalies
- Fastest gathering of resources to produce certain items, or who can build the most in a given amount of time
- Fastest mining of a belt
These are just some ideas. I believe they are all very competitive and dependant on player skill and most importantly coordination between a group of players. This is just one person's opinion, but to me watching a match of ships blowing each other up is as exciting as watching grass grow. However blitz mining is something I do and relate to and i would be interest in seeing how other groups of people would attach the same problem. |

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
28
|
Posted - 2012.10.17 23:29:00 -
[2] - Quote
Swarm Of Bees wrote:
- Fastest salvage of a field of wrecks - 100% based on trained skills
Madam, allow me to illustrate. When clearing a field with a Noctis first and foremost the pilot must be a good multitasker to keep all his salvagers busy the whole time. He must simultaneously: loot wrecks that are close, select another wreck and activate salvagers on it when the last is done, then target another wreck, wait for the tractor to deactivate from the previously salvaged wreck then activate it on the newly acquired target.
Also there are other strategies to consider: move around following the wrecks or stay stil? Moving around is more effort because you have to manually target on space the wrecks that are being left behind not letting them get out of range. When those wrecks are in multiple clusters, at which point to start moving towards the new one? Also, how fast to burn? Burning too fast lengthens the tractoring time of the wrecks being left behind, OTOH shortens that of the ones being approached so it is a trade off as to the optimal moment to start burning off and how fast.
Standing still also allows for another advanced tactic: manually deactivating the tractors on wrecks that have already 'arrived' so another one can be tractored immediatelly. This is important when pulling multiple wrecks that are far away to avoid the salvagers sitting idle with no close wrecks while all tractors are busy.
Finally, if using the above strategy, the player must consider how many tractors and salvagers to fit. If he expects most wrecks to be close 5 salvagers would be a good idea, otherwise 5 tractors might be best. An auto targeter, to increase the maximum allowed number of targets, is also useful to reduce pilot load because more wrecks can be targeted and the job of reactivating tractors becomes easier.
Finally, there's the decision of fitting for salvage or cargo, the former potentially wasting time with extra trips to drop off the cargo.
So you see, that is the depth of the profession of the salvager. I believe it is clear how it could be a competitive event and how the outcome would depend on player skill, not character skill.
Similar narratives can be made for the other competitions as well. |